El Tigre: The Adventures of Manny Rivera is a Sony PlayStation 2 game based on the Nickelodeon television series of the same name. The game acts as a simple platformer over four levels and two bonus stages, the object of the game being to collect "macho points". A Wii version was planned but was cancelled.
This project was developed in 10 weeks. It was meant to be a 12-month project but the cartoon that it was based on was abruptly cancelled by Nickelodeon after just a few episodes. THQ drastically reduced the development budget of the game, so we drastically cut the scope to match.
The game was almost entirely constructed by the art team and level designers, using the tools that we had developed, requiring very minimal programmer input.
I had developed the gameplay tools that allowed the art team to construct the gameplay mechanics for all game levels. I had also developed the camera systems.
The gameplay tools I developed were used for Event/Action creation, that allowed the level designers to construct all of the props needed for the game. "Event Scripts" could be attached to any object within the game, without requiring any code, and could be used to trigger on almost any type of gameplay event and could trigger almost any action, such as playing sound, particle effects, starting timers, spawning enemies, etc.
The camera tools allowed level designers to decide the angles that they wanted the game world to be displayed, dynamically tracking and repositioning throughout the game levels as the players moved through them.