During 2002-2003 I studied the Diploma of Computer Game Development at the Academy of Interactive Entertainment's Canberra campus, majoring in Software Engineering.
Classes consisted of full-time practical workshops in a simulated studio environment, working on multiple projects throughout each year and completing a major group project at the end of each year.
Coursework: C and C++ programming languages, data structures and algorithms, graphics programing, network programming, game design and prototyping, production planning and collaboration with artists.
- Year 1 Major Project: Networked ‘Mad Max’ destruction-derby style game with vehicle physics, implementing custom networking, physics, and vehicle editing tools. Co-developed with 2 programmers and 1 artist.
- Year 2 Major Project: 3D ‘Golden Axe’ inspired game based on Norse mythology, co-developed with 8 programmers and 12 artists. Primarily implemented plugins for 3D Studio Max for creating and exporting cut-scenes, implemented gameplay camera mechanics, integrated C++ and Python languages to allow for gameplay event scripting.