In Nicktoons: Battle for Volcano Island, players assume the role of six playable characters from numerous Nickelodeon shows, such as SpongeBob SquarePants, Danny Phantom, and The Fairly OddParents. The plot involves SpongeBob SquarePants, Danny Phantom, Timmy Turner (with Cosmo and Wanda), Patrick Star, Sam Manson, and Sandy Cheeks trying to protect the island from an all-new villain named Mawgu. Tucker Foley, Squidward Tentacles, and Jimmy Neutron also appear, but only as support, and are non-playable.
The game was a follow-up to Nicktoons Unite! and used the same basic mechanics, but with improvements to player movement and navigation, abilities, and the beginning of a restructure to our in-house tools and codebase.
Previously, all levels were designed within 3D Studio Max, a 3D modelling program, and exported with various scripts. We instead heavily modified a toolset developed at Studio Oz, another THQ in-house development studio in Brisbane Australia, and used it as our level design tool. This allowed us to easily extend the tools and add new features as required. During this phase we also refactored our codebase from a heavily object-oriented inherited mess into a component-driven system, allowing for quick development of new features and mechanics.